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» Dynamic Game Balancing: An Evaluation of User Satisfaction
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AIIDE
2006
13 years 6 months ago
Dynamic Game Balancing: An Evaluation of User Satisfaction
User satisfaction in computer games seems to be influenced by game balance, the level of challenge faced by the user. This work presents an evaluation, performed by human players,...
Gustavo Andrade, Geber Ramalho, Alex Sandro Gomes,...
AUIC
2006
IEEE
13 years 10 months ago
Evaluation of user satisfaction and learnability for outdoor augmented reality gaming
We have developed an outdoor augmented reality game, Sky Invaders 3D, which is designed to be played by the game playing public. We conducted a user study to measure how much user...
Ben Avery, Wayne Piekarski, James R. Warren, Bruce...
AIIDE
2007
13 years 7 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
IPTPS
2004
Springer
13 years 10 months ago
Uncoordinated Load Balancing and Congestion Games in P2P Systems
In P2P systems, users often have many choices of peers from whom to download their data. Each user cares primarily about its own response time, which depends on how many other use...
Subhash Suri, Csaba D. Tóth, Yunhong Zhou
MICRO
2008
IEEE
136views Hardware» more  MICRO 2008»
13 years 11 months ago
Power to the people: Leveraging human physiological traits to control microprocessor frequency
Any architectural optimization aims at satisfying the end user. However, modern architectures execute with little to no knowledge about the individual user. If architectures could...
Alex Shye, Yan Pan, Benjamin Scholbrock, J. Scott ...