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CG
2004
Springer

Dynamic surfel set refinement for high-quality rendering

13 years 4 months ago
Dynamic surfel set refinement for high-quality rendering
Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are not suitable for large magnification, especially when the object is undersampled. This paper improves the rendering quality of pure splatting techniques using a fast dynamic up-sampling algorithm for point-based geometry. Our algorithm is inspired by interpolatory subdivision surfaces where the geometry is refined iteratively. At each step the refined geometry is that from the previous step enriched by a new set of points. The point insertion procedure uses three operators: a local neighborhood selection operator, a refinement operator (adding new points) and a smoothing operator. Even though our insertion procedure makes the analysis of the limit surface complicated and it does not guarantee its G1 continuity, it remains very efficient for high-quality real-time point rendering. Indeed, while providing an increased rendering q...
Gaël Guennebaud, Loïc Barthe, Mathias Pa
Added 16 Dec 2010
Updated 16 Dec 2010
Type Journal
Year 2004
Where CG
Authors Gaël Guennebaud, Loïc Barthe, Mathias Paulin
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