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2007
ACM

Education, entertainment and authenticity: lessons learned from designing an interactive exhibit about medieval music

9 years 10 months ago
Education, entertainment and authenticity: lessons learned from designing an interactive exhibit about medieval music
In this paper we describe the design experience gathered from creating an interactive exhibit about medieval music. This system was designed as an educational exhibit that relies on audio as its only feedback channel. We focused our work on three major goals: educational value, entertainment aspects, and historic authenticity. We present insight into the challenges in designing a system with these goals, and how they could be solved. Keywords Music, multimedia, education, entertainment, interactive exhibits. ACM Classification Keywords H5.m. Information interfaces and presentation (e.g., HCI): Miscellaneous
Marius Wolf, Eric Lee, Jan Borchers
Added 13 Aug 2010
Updated 13 Aug 2010
Type Conference
Year 2007
Where CHI
Authors Marius Wolf, Eric Lee, Jan Borchers
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