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2007
Springer

Efficient On-the-Fly Algorithms for Partially Observable Timed Games

13 years 8 months ago
Efficient On-the-Fly Algorithms for Partially Observable Timed Games
In this paper, we review some recent results on the efficient synthesis of controllers for timed systems. We first recall the basics of controller synthesis for timed games and then present an efficient onthe-fly algorithm for reachability games and its extension to partially observable timed games. The material of this paper is based on two recent articles [13,14] that introduced truly on-the-fly algorithms for the synthesis of controllers for timed games. These results were obtained together with Alexandre David, Emmanuel Fleury and Kim G. Larsen (Aalborg University, Denmark), Didier Lime (IRCCyN, France) and Jean-Fran
Franck Cassez
Added 16 Aug 2010
Updated 16 Aug 2010
Type Conference
Year 2007
Where FORMATS
Authors Franck Cassez
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