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SIGCSE
2009
ACM

Engagement: gaming throughout the curriculum

14 years 5 months ago
Engagement: gaming throughout the curriculum
This paper considers how gaming has been infused into the computing curriculum of institutions in the United States. To increase motivation of students and improve retention, many programs have begun using gaming in their introductory courses, as upper level electives, or as separate degree programs. The authors review the current use of gaming within curriculums and analyze the content of game development degree programs. Finally, the authors describe plans at their institution to incorporate gaming throughout the computing curriculum and present initial results. Categories and Subject Descriptors K.3.2 [Computers and Education]: Computers and Information Science Education ? computer science education, curriculum General Terms Design, Experimentation Keywords Game programming, introductory programming, digital games, computer science education, computer game development, student motivation
Briana B. Morrison, Jon A. Preston
Added 24 Nov 2009
Updated 24 Nov 2009
Type Conference
Year 2009
Where SIGCSE
Authors Briana B. Morrison, Jon A. Preston
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