Enhancing Animated Agents in an Instrumented Poker Game

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Enhancing Animated Agents in an Instrumented Poker Game
In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illustrate how current AI technologies can be used for providing new features to computer games. A powerful and easy-to-use multimodal dialog authoring tool is used for modeling game content and interaction. The poker characters rely on a sophisticated model of affect and a state-of-the art speech synthesizer. Through the combination of these methods, the characters show a consistent expressive behavior that enhances the naturalness of interaction in the game. 1 Motivation An application area with growing relevance for AI technologies are computer games. Specifically, driving the behavior of non-player characters raises a whole range of challenges, such as interaction design, emotion modeling, figure animation, and speech synthesis [1]. Some research projects address these problems in combination, such as the inter...
Marc Schröder, Patrick Gebhard, Marcela Charf
Added 13 Dec 2010
Updated 13 Dec 2010
Type Journal
Year 2008
Where KI
Authors Marc Schröder, Patrick Gebhard, Marcela Charfuelan, Christoph Endres, Michael Kipp, Sathish Pammi, Martin Rumpler, Oytun Türk
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