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AADEBUG
2000
Springer

Execution replay and debugging

13 years 9 months ago
Execution replay and debugging
As most parallel and distributed programs are internally non-deterministic – consecutive runs with the same input might result in a different program flow – vanilla cyclic debugging techniques as such are useless. In order to use cyclic debugging tools, we need a tool that records information about an execution so that it can be replayed for debugging. Because recording information interferes with the execution, we must limit the amount of information and keep the processing of the information fast. This paper contains a survey of existing execution replay techniques and tools.
Michiel Ronsse, Koenraad De Bosschere, Jacques Cha
Added 01 Aug 2010
Updated 01 Aug 2010
Type Conference
Year 2000
Where AADEBUG
Authors Michiel Ronsse, Koenraad De Bosschere, Jacques Chassin de Kergommeaux
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