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2005
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Exploring Interaction with a Simulated Wrist-Worn Projection Display

10 years 4 months ago
Exploring Interaction with a Simulated Wrist-Worn Projection Display
One of the major limitations of portable computing devices is the small size of their built-in displays. Fortunately, extremely small projection systems are being developed that can be integrated into devices that are small enough to be body-worn, yet can project a large image onto surfaces in the environment. To explore how a user might interact with this near-horizon technology, we created a functional simulation of a wrist-worn projector. We then developed a set of interaction techniques that assume that the wrist-worn computer and projector are equipped with position and orientation sensors, in addition to a touch-sensitive builtin screen. To complement the techniques that rely on the spatial manipulation of the user’s forearm and the device itself, we also describe the use of a cursorless watch user interface that minimizes the need for the user to look down at the device’s built-in screen. Finally, we present a sample application that illustrates our interaction techniques.
Gábor Blaskó, Steven Feiner, Franz C
Added 25 Jun 2010
Updated 25 Jun 2010
Type Conference
Year 2005
Where ISWC
Authors Gábor Blaskó, Steven Feiner, Franz Coriand
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