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DSRT
2004
IEEE

Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application

13 years 8 months ago
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a globally consistent worldview. However, network constraints, such as bandwidth, limit the amount of communication allowed between users. Several methods of reducing network communication packets, while maintaining consistency, exist. These include dead reckoning and the hybrid strategy-based modelling approach. This latter method combines a short-term model such as dead reckoning with a long-term strategy model of user behaviour. By employing the strategy that most closely represents user behaviour, a reduction in the number of network packets that must be transmitted to maintain consistency has been shown. In this paper a novel method for constructing multiple long-term strategies using dead reckoning and polygons is described. Furthermore the algorithms are implemented in an industry-proven game engine kno...
Damien Marshall, Declan Delaney, Séamus McL
Added 20 Aug 2010
Updated 20 Aug 2010
Type Conference
Year 2004
Where DSRT
Authors Damien Marshall, Declan Delaney, Séamus McLoone, Tomás Ward
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