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DSRT
2004
IEEE
13 years 9 months ago
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...
Damien Marshall, Declan Delaney, Séamus McL...
JCNS
2000
165views more  JCNS 2000»
13 years 5 months ago
A Population Density Approach That Facilitates Large-Scale Modeling of Neural Networks: Analysis and an Application to Orientati
We explore a computationally efficient method of simulating realistic networks of neurons introduced by Knight, Manin, and Sirovich (1996) in which integrate-and-fire neurons are ...
Duane Q. Nykamp, Daniel Tranchina
IS4TH
2003
Springer
13 years 10 months ago
Realistic Haptic Interaction in Volume Sculpting for Surgery Simulation
Realistic haptic interaction in volume sculpting is a decisive prerequisite for successful simulation of bone surgery. We present a haptic rendering algorithm, based on a multi-poi...
Andreas Petersik, Bernhard Pflesser, Ulf Tiede, Ka...
CVPR
2009
IEEE
14 years 7 days ago
Learning multi-modal densities on Discriminative Temporal Interaction Manifold for group activity recognition
While video-based activity analysis and recognition has received much attention, existing body of work mostly deals with single object/person case. Coordinated multi-object activi...
Ruonan Li, Rama Chellappa, Shaohua Kevin Zhou
IPPS
2006
IEEE
13 years 11 months ago
A framework to develop symbolic performance models of parallel applications
Performance and workload modeling has numerous uses at every stage of the high-end computing lifecycle: design, integration, procurement, installation and tuning. Despite the trem...
Sadaf R. Alam, Jeffrey S. Vetter