Sciweavers

APGV
2005
ACM

A framework for comparing task performance in real and virtual scenes

13 years 10 months ago
A framework for comparing task performance in real and virtual scenes
In this paper, we describe a framework for comparing task performance in real and virtual environments. Realistic graphics, rear projection, haptics and rapid prototyping are used to match the virtual scene to the real scene. We describe some preliminary placement tasks which were evaluated using eye-tracking and discuss our future plans for this framework. CR Categories: I.3.6 [Computer Graphics]: Methodology and Techniques–Interaction Techniques; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism
Sarah Howlett, Richard Lee, Carol O'Sullivan
Added 26 Jun 2010
Updated 26 Jun 2010
Type Conference
Year 2005
Where APGV
Authors Sarah Howlett, Richard Lee, Carol O'Sullivan
Comments (0)