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CHI
2009
ACM

Gaze-based interaction with massively multiplayer on-line games

14 years 5 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use eye gaze as a high bandwidth input modality for the range of tasks necessary to participate in the game. We approach this from two directions; in the bottom-up approach we iteratively implement and evaluate various gaze-interaction techniques, and in the top-down approach we analyze the interaction in MMOGs and develop a theory to map games tasks to gaze-based interaction techniques. We present preliminary results from a recently conducted set of trials which have studied how well tasks in World of Warcraft can be carried out using gaze only. We describe this in the context of the whole project. Keywords Gaze control, games, interaction techniques, virtual communities ACM Classification Keywords H5.2 Information interfaces and presentation, Input devices and strategies (e.g., mouse, touch screen)Copyright is h...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky
Added 24 Nov 2009
Updated 24 Nov 2009
Type Conference
Year 2009
Where CHI
Authors Howell O. Istance, Stephen Vickers, Aulikki Hyrskykari
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