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DIGRA
2005
Springer

Law, order and conflicts of interest in massively multiplayer online games

11 years 5 months ago
Law, order and conflicts of interest in massively multiplayer online games
In huge online games where great numbers of players can be connected at the same time, social interaction is complex and conflicts become part of everyday life. There is a set of rules and norms in the game for what is allowed and what is prohibited and these are partly set up by the game publisher and partly evolve among the players themselves over time. This paper describes and exemplifies a number of often-contested behaviors around which most in-game conflicts in the massively multiplayer online games (MMOG) Everquest revolve. Using these examples as a starting point, the paper presents a conceptual framework for analyzing conflicts and allegiance in MMOGs. Keywords Everquest, MMORPG, MMOG, social dilemmas, conflicts of interest, guilds
Daniel Pargman, Andreas Eriksson
Added 26 Jun 2010
Updated 26 Jun 2010
Type Conference
Year 2005
Where DIGRA
Authors Daniel Pargman, Andreas Eriksson
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