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2008
ACM

GPU conversion of quad meshes to smooth surfaces

8 years 1 months ago
GPU conversion of quad meshes to smooth surfaces
We convert any quad manifold mesh into an at least C1 surface consisting of bi-cubic tensor-product splines with localized perturbations of degree bi-5 near non-4-valent vertices. There is one polynomial piece per quad facet, regardless of the valence of the vertices. Particular care is taken to derive simple formulas so that the surfaces are computed efficiently in parallel and match up precisely when computed independently on the GPU. CR Categories: I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling
Ashish Myles, Young In Yeo, Jörg Peters
Added 28 Dec 2010
Updated 28 Dec 2010
Type Journal
Year 2008
Where SMA
Authors Ashish Myles, Young In Yeo, Jörg Peters
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