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» GPU conversion of quad meshes to smooth surfaces
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SMA
2008
ACM
140views Solid Modeling» more  SMA 2008»
13 years 4 months ago
GPU conversion of quad meshes to smooth surfaces
We convert any quad manifold mesh into an at least C1 surface consisting of bi-cubic tensor-product splines with localized perturbations of degree bi-5 near non-4-valent vertices....
Ashish Myles, Young In Yeo, Jörg Peters
IMR
1999
Springer
13 years 8 months ago
Generation of Quad and Hex Dominant Semistructured Meshes Using an Advancing Layer Scheme
A novel algorithm to generate quad- and hex-dominant, semistructured meshes is presented. The algorithm utilizes a three-step, advancing layer scheme to generate the mesh in struc...
David S. Thompson, Bharat K. Soni
CAGD
2010
151views more  CAGD 2010»
13 years 4 months ago
On the complexity of smooth spline surfaces from quad meshes
This paper derives strong relations that boundary curves of a smooth complex of patches have to obey when the patches are computed by local averaging. These relations restrict the...
Jörg Peters, Jianhua Fan
EUROGRAPHICS
2010
Eurographics
14 years 8 days ago
Practical quad mesh simplification
n this paper we present an innovative approach to incremental quad mesh simplification, i.e. the task of producing a low complexity quad mesh starting from a high complexity one. T...
Marco Tarini, Nico Pietroni, Paolo Cignoni, Daniel...