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EGH
2007
Springer

A hardware-aware debugger for the OpenGL shading language

13 years 10 months ago
A hardware-aware debugger for the OpenGL shading language
The enormous flexibility of the modern GPU rendering pipeline as well as the availability of high-level shader languages have led to an increased demand for sophisticated programming tools. As the application domain for GPU-based algorithms extends beyond traditional computer graphics, shader programs become more and more complex. The turn-around time for debugging, profiling, and optimizing GPU-based algorithms is now a critical factor in application development which is not addressed adequately by the tools available. In this paper we present a generic, minimal intrusive, and application-transparent solution for debugging OpenGL Shading
Magnus Strengert, Thomas Klein, Thomas Ertl
Added 07 Jun 2010
Updated 07 Jun 2010
Type Conference
Year 2007
Where EGH
Authors Magnus Strengert, Thomas Klein, Thomas Ertl
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