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2010

High-Dynamic-Range Texture Compression for Rendering Systems of Different Capacities

13 years 2 months ago
High-Dynamic-Range Texture Compression for Rendering Systems of Different Capacities
—In this paper, we propose a novel approach for high-dynamic-range (HDR) texture compression (TC) suitable for rendering systems of different capacities. Based on the previously proposed DHTC scheme, we first work out an improved joint-channel compression framework, which is robust and flexible enough to provide compressed HDR textures at different bit rates. Then, two compressed HDR texture formats based on the proposed framework are developed. The 8 bpp format is of near lossless visual quality, improving upon known state-of-the-art algorithms. And, to our knowledge, the 4 bpp format is the first workable 4 bpp solution with good quality. We also show that HDR textures in the proposed 4 bpp and 8 bpp formats can compose a layered architecture in the texture consumption pipeline, to significantly save the memory bandwidth and storage in real-time rendering. In addition, the 8 bpp format can also be used to handle traditional low dynamic range (LDR) RGBA textures. Our scheme exhibits...
Wen Sun, Yan Lu, Feng Wu, Shipeng Li, John Tardif
Added 31 Jan 2011
Updated 31 Jan 2011
Type Journal
Year 2010
Where TVCG
Authors Wen Sun, Yan Lu, Feng Wu, Shipeng Li, John Tardif
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