Sciweavers

Share
ACII
2015
Springer

iHEARu-PLAY: Introducing a game for crowdsourced data collection for affective computing

3 years 13 days ago
iHEARu-PLAY: Introducing a game for crowdsourced data collection for affective computing
Abstract—We introduce iHEARu-PLAY, a web-based multiplayer game for crowdsourced database collection and – most important – labelling. Existing databases (with speech and video content) can be added to the game and labelling tasks can be defined via a web-interface. The primary purpose of iHEARuPLAY is multi-label, holistic annotation of multi-modal affective speech databases. Players perform labelling (or prompted recording) tasks and are rewarded with scores and prizes, which are computed based on the “correctness” of their annotations, e.g., the agreement with a pre-defined gold standard or with the other players. iHEARu-PLAY is implemented with the open source high-level Python Web framework Django and can be installed on Unix and Windows platforms. Its modular architecture allows for easy integration of custom extensions: New gaming components can be added as plugins in order to support new databases and modalities. Label categories for each database are individually s...
Added 13 Apr 2016
Updated 13 Apr 2016
Type Journal
Year 2015
Where ACII
Comments (0)
books