Sciweavers

ACII
2015
Springer
8 years 27 days ago
Transfer components between subjects for EEG-based emotion recognition
—Addressing the structural and functional variability between subjects for robust affective brain-computer interface (aBCI) is challenging but of great importance, since the cali...
ACII
2015
Springer
8 years 27 days ago
Expression training for complex emotions using facial expressions and head movements
Abstract—Imitation is an important aspect of emotion recognition. We present an expression training interface which evaluates the imitation of facial expressions and head movemen...
ACII
2015
Springer
8 years 29 days ago
Cross-language acoustic emotion recognition: An overview and some tendencies
—Automatic emotion recognition from speech has matured close to the point where it reaches broader commercial interest. One of the last major limiting factors is the ability to d...
ACII
2015
Springer
8 years 29 days ago
Cognitive state measurement from eye gaze analysis in an intelligent virtual reality driving system for autism intervention
— Autism Spectrum Disorder (ASD) is a group of neurodevelopmental disabilities with a high prevalence rate. While much research has focused on improving social communication defi...
ACII
2015
Springer
8 years 29 days ago
Autonomously detecting interaction with an affective robot to explore connection to developmental ability
—This research employs an expressive robot to elicit affective response in young children and explore correlations between autonomously-detected play, affective response and deve...
ACII
2015
Springer
8 years 29 days ago
An ECA expressing appreciations
—In this paper, we propose a computational model that provides an Embodied Conversational Agent (ECA) with the ability to generate verbal other-repetition (repetitions of some of...
ACII
2015
Springer
8 years 29 days ago
PhysSigTK: Enabling engagement experiments with physiological signals for game design
—We demonstrate PhysSigTK, a physiological signals toolkit for making low-cost hardware accessible in the Unity3D game development environment so that designers of affective game...
ACII
2015
Springer
8 years 29 days ago
Mapping connections between biological-emotional preferences and affective recognition: An eye-tracking interface for passive as
—This study presents a proof-of-concept study to assess the prediction of emotional perceptive competency and implicit affective preferences from each other. Predictions are made...
ACII
2015
Springer
8 years 29 days ago
Predicting students' happiness from physiology, phone, mobility, and behavioral data
—In order to model students’ happiness, we apply machine learning methods to data collected from undergrad students monitored over the course of one month each. The data collec...