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CIG
2006
IEEE

Improving Artificial Intelligence In a Motocross Game

13 years 5 months ago
Improving Artificial Intelligence In a Motocross Game
We have previously investigated the use of artificial neural networks to ride simulated motorbikes in a new computer game. These artificial neural networks were trained using two different training techniques, the Evolutionary Algorithms and the Backpropagation Algorithm. In this paper, we detail some of the investigations to improve the training, with a view to having the computer controlled bikes performing as well or better than a human player at playing the game. Techniques investigated here to improve backpropagation are bagging and boosting, while alternative crossover techniques have also been investigated to improve Evolution.
Benoit Chaperot, Colin Fyfe
Added 13 Oct 2010
Updated 13 Oct 2010
Type Conference
Year 2006
Where CIG
Authors Benoit Chaperot, Colin Fyfe
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