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AIIDE
2008

An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games

13 years 6 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks are a) the effort required to author the behaviors and b) the revision cycle as, for most games, it is practically impossible to write a behavior for the computer game AI in a single attempt. The main problem is that the current development environments (IDE) are typically mere text editors that can only help the author by pointing out syntactical errors. In this paper we present an intelligent IDE (iIDE) that has the following capabilities: it allows the author to program initial versions of the behaviors through demonstration, presents visualizations of behavior execution for revision, lets the author define failure conditions on the existing behavior set, and select appropriate fixes for the failure conditions to correct the behaviors. We describe the underlying techniques that support these capabilities in...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi
Added 02 Oct 2010
Updated 02 Oct 2010
Type Conference
Year 2008
Where AIIDE
Authors Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santiago Ontañón, Ashwin Ram
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