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PG
1997
IEEE

Incremental view-dependent multiresolution triangulation of terrain

13 years 8 months ago
Incremental view-dependent multiresolution triangulation of terrain
A view-dependent multiresolution triangulation algorithm is presented for a real-time flythrough. The triangulation of the terrain is generated incrementally onthe-fly during the rendering time. We show that since the view changes smoothly only a few incremental modifications are required to update the triangulation to a new view. The resulting triangles form a multiresolution Delaunay triangulation which satisfies a predetermined view-dependent error tolerance. The presented method provides a guaranteed-quality mesh since it has control over the global geometric approximation error of the multiresolution view-dependent triangulation.
Reinhard Klein, Daniel Cohen-Or, Tobias Hüttn
Added 06 Aug 2010
Updated 06 Aug 2010
Type Conference
Year 1997
Where PG
Authors Reinhard Klein, Daniel Cohen-Or, Tobias Hüttner
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