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NIPS
1997

Learning to Schedule Straight-Line Code

13 years 6 months ago
Learning to Schedule Straight-Line Code
Program execution speed on modern computers is sensitive, by a factor of two or more, to the order in which instructions are presented to the processor. To realize potential execution efficiency, an optimizing compiler must employ a heuristic algorithm for instruction scheduling. Such algorithms are painstakingly hand-crafted, which is expensive and time-consuming. We show how to cast the instruction scheduling problem as a learning task, obtaining the heuristic scheduling algorithm automatically. Our focus is the narrower problem of scheduling straight-line code (also called basic blocks of instructions). Our empirical results show that just a few features are adequate for quite good performance at this task for a real modern processor, and that any of several supervised learning methods perform nearly optimally with respect to the features used.
J. Eliot B. Moss, Paul E. Utgoff, John Cavazos, Do
Added 01 Nov 2010
Updated 01 Nov 2010
Type Conference
Year 1997
Where NIPS
Authors J. Eliot B. Moss, Paul E. Utgoff, John Cavazos, Doina Precup, Darko Stefanovic, Carla E. Brodley, David Scheeff
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