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CG
2004
Springer

Magic wand and the Enigma of the Sphinx

13 years 4 months ago
Magic wand and the Enigma of the Sphinx
This paper presents an evaluation of the benefits and user acceptance of a multimodal interface in which the user interacts with a game-like interactive virtual reality application ``The Enigma of the Sphinx''. The interface consists of a large projection screen as the main display, a ``magic wand'', a stereo sound system and the user's voice for ``casting spells''. We present our conclusions concerning ``friendliness'' and sense of presence, based on observations of more than 150 users in a public event. r 2004 Elsevier Ltd. All rights reserved.
Tolga Abaci, Rachel de Bondeli, Ján C&iacut
Added 16 Dec 2010
Updated 16 Dec 2010
Type Journal
Year 2004
Where CG
Authors Tolga Abaci, Rachel de Bondeli, Ján Cíger, Mireille Clavien, Fatih Erol, Mario Gutiérrez, Stéphanie Noverraz, Olivier Renault, Frédéric Vexo, Daniel Thalmann
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