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PG
2000
IEEE

A Method for Modeling and Rendering Dunes with Wind-Ripples

13 years 9 months ago
A Method for Modeling and Rendering Dunes with Wind-Ripples
This paper proposes a method for modeling and rendering realistic desert scenes. A desert terrain includes sand dunes and wind ripples. We use two types of scale models to form them. We render the dunes with the wind-ripples by bump-mapping using LODs (Levels of Detail).
Koichi Onoue, Tomoyuki Nishita
Added 01 Aug 2010
Updated 01 Aug 2010
Type Conference
Year 2000
Where PG
Authors Koichi Onoue, Tomoyuki Nishita
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