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AIIDE
2006

Mixing Story and Simulation in Interactive Narrative

13 years 5 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. We describe a technique for an interactive narrative system that more closely integrates simulation and storyline. The technique uses a combination of semi-autonomous character agents and high-level story direction. The storyline is decomposed into directives to character agents to achieve particular world states. Otherwise, character agents are allowed to behave autonomously. When the player's actions create inconsistency between the simulation state and storyline, the storyline is dynamically adapted and repaired to resolve any inconsistencies. Storytelling vs. Simulation Simulation has been, and continues to be, an important part of computer entertainment. Computer games such as The Sims and SimCity are simulations in the strictest sense. The initial parameters, a model of state change, and legal play...
Mark O. Riedl, Andrew Stern, Don M. Dini
Added 30 Oct 2010
Updated 30 Oct 2010
Type Conference
Year 2006
Where AIIDE
Authors Mark O. Riedl, Andrew Stern, Don M. Dini
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