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CGF
1999

Modelling and Rendering Graphics Scenes Composed of Multiple Volumetric Datasets

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Modelling and Rendering Graphics Scenes Composed of Multiple Volumetric Datasets
This paper presents a method for modelling graphics scenes consisting of multiple volumetric objects. A twolevel hierarchical representation is employed, which enables the reduction of the overall storage consumption as well as rendering time. With this approach, different objects can be derived from the same volumetric dataset, and 2D images can be trivially integrated into a scene. The paper also describes an efficient algorithm for rendering such scenes on ordinary workstations, and addresses issues concerning memory requirements and disk swapping.
Adrian Leu, Min Chen
Added 22 Dec 2010
Updated 22 Dec 2010
Type Journal
Year 1999
Where CGF
Authors Adrian Leu, Min Chen
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