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CIG
2005
IEEE

Monte Carlo Planning in RTS Games

13 years 6 months ago
Monte Carlo Planning in RTS Games
Abstract- Monte Carlo simulations have been successfully used in classic turn–based games such as backgammon, bridge, poker, and Scrabble. In this paper, we apply the ideas to the problem of planning in games with imperfect information, stochasticity, and simultaneous moves. The domain we consider is real–time strategy games. We present a framework — MCPlan — for Monte Carlo planning, identify its performance parameters, and analyze the results of an implementation in a capture– the–flag game.
Michael Chung, Michael Buro, Jonathan Schaeffer
Added 13 Oct 2010
Updated 13 Oct 2010
Type Conference
Year 2005
Where CIG
Authors Michael Chung, Michael Buro, Jonathan Schaeffer
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