Sciweavers

CIG
2005
IEEE
13 years 6 months ago
Monte Carlo Planning in RTS Games
Abstract- Monte Carlo simulations have been successfully used in classic turn–based games such as backgammon, bridge, poker, and Scrabble. In this paper, we apply the ideas to th...
Michael Chung, Michael Buro, Jonathan Schaeffer
CIG
2005
IEEE
13 years 6 months ago
A Survey on Multiagent Reinforcement Learning Towards Multi-Robot Systems
Abstract- Multiagent reinforcement learning for multirobot systems is a challenging issue in both robotics and artificial intelligence. With the ever increasing interests in theor...
Erfu Yang, Dongbing Gu
CIG
2005
IEEE
13 years 10 months ago
On TRACS: Dealing with a Deck of Double-Sided Cards
TRACS (Tool for Research on Adaptive Cognitive Strategies) is a new suite of card games played with a special deck, where the back of each card is a clue to the front of the card. ...
Kevin Burns
CIG
2005
IEEE
13 years 10 months ago
Evolving a Neural Network Location Evaluator to Play Ms. Pac-Man
Ms. Pac-Man is a challenging, classic arcade game with a certain cult status. This paper reports attempts to evolve a Pac-Man player, where the control algorithm uses a neural net...
Simon M. Lucas
CIG
2005
IEEE
13 years 10 months ago
Forcing Neurocontrollers to Exploit Sensory Symmetry Through Hard-wired Modularity in the Game of Cellz
Several attempts have been made in the past to construct encoding schemes that allow modularity to emerge in evolving systems, but success is limited. We believe that in order to c...
Julian Togelius, Simon M. Lucas
CIG
2005
IEEE
13 years 10 months ago
An Evolutionary Approach to Strategies for the Game of Monopoly
The game of Monopoly® is a turn-based game of chance with a substantial element of skill. Though much of the outcome of any single game is determined by the rolling of dice, an ef...
Colin Frayn
CIG
2005
IEEE
13 years 10 months ago
Adaptive Strategies of MTD-f for Actual Games
Kazutomo Shibahara, Nobuo Inui, Yoshiyuki Kotani
CIG
2005
IEEE
13 years 10 months ago
Board Evaluation For The Virus Game
Abstract- The Virus Game (or simply Virus) is a turnbased two player perfect information game which is based on the growth and spread of competing viruses. This paper describes a C...
Peter I. Cowling
CIG
2005
IEEE
13 years 10 months ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey