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VRML
2000
ACM

The morph node

13 years 9 months ago
The morph node
We discuss potential and limitations of a Morph Node, inspired by the corresponding construct in Java3D. A Morph Node in Java3D interpolates vertex attributes among several homeomorphic geometries. This node is a promising candidate for the delivery of 3D animation in a very compact form. We review the state-of-the-art in Web 3D techniques with respect to the possibility of interpolating among several geometries. This review leads to a simple extension for VRML-97 as well as a recommendation for necessary changes in Java3D. Furthermore, we discuss various optimization issues for Morph Nodes. CR Categories and Subject Descriptors. I.3.6 [Computer Graphics] Methodology and Techniques: Standards - VRML; I.3.7 [Computer Graphics] Three Dimensional Graphics and Realism: Animation; I.3.8 [Computer Graphics] Applications. Additional Keywords. Animation, Avatars, Morphing, Virtual Humans, VRML.
Marc Alexa, Johannes Behr, Wolfgang Müller 00
Added 01 Aug 2010
Updated 01 Aug 2010
Type Conference
Year 2000
Where VRML
Authors Marc Alexa, Johannes Behr, Wolfgang Müller 0004
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