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2006
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Motivated reinforcement learning for non-player characters in persistent computer game worlds

9 years 7 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and personalise their own virtual property. In contrast, many nonplayer characters that populate virtual game worlds possess a fixed set of pre-programmed behaviours and lack the ability to adapt and evolve in time with their surroundings. This paper presents motivated reinforcement learning agents as a means of creating non-player characters that can both evolve and adapt. Motivated reinforcement learning agents explore their environment and learn new behaviours in response to interesting experiences, allowing them to display progressively evolving behavioural patterns. In dynamic worlds, environmental changes provide an additional source of interesting experiences triggering further learning and allowing the agents to adapt their existing behavioural patterns in time with their surroundings. Categories and Subjec...
Kathryn Elizabeth Merrick, Mary Lou Maher
Added 13 Jun 2010
Updated 13 Jun 2010
Type Conference
Year 2006
Where ACMACE
Authors Kathryn Elizabeth Merrick, Mary Lou Maher
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