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SIGGRAPH
1991
ACM

An object-oriented framework for the integration of interactive animation techniques

13 years 7 months ago
An object-oriented framework for the integration of interactive animation techniques
We present an interactive modeling and animation system that facilitates the integration of a variety of simulation and animation paradigms. This system permits the modeling of diverse objects that change in shape, appearance, and behavior over time. Our system thus extends modeling tools to include animation controls. Changes can be effected by various methods of control, including scripted, gestural, and behavioral specification. The system is an extensible testbed that supports research in the interaction of disparate control methods embodied in controller objects. This paper discussessome of the issues involved in modeling such interactions and the mechanisms implemented to provide solutions to some of these issues. The system’s object-oriented architecture uses delegation hierarchies to let objects change all of their attributes dynamically. Objects include displayable objects, controllers, cameras, lights, renderers, and user interfaces. Techniques used to obtain interactive ...
Robert C. Zeleznik, D. Brookshire Conner, Matthias
Added 27 Aug 2010
Updated 27 Aug 2010
Type Conference
Year 1991
Where SIGGRAPH
Authors Robert C. Zeleznik, D. Brookshire Conner, Matthias M. Wloka, Daniel G. Aliaga, Nathan T. Huang, Philip M. Hubbard, Brian Knep, Henry Kaufman, John F. Hughes, Andries van Dam
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