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GRAPHICSINTERFACE
2007

Optimized tile-based texture synthesis

13 years 6 months ago
Optimized tile-based texture synthesis
One significant problem in tile-based texture synthesis is the presence of conspicuous seams in the tiles. The reason is that the sample patches employed as primary patterns of the tile set may not be well stitched if carelessly picked. In this paper, we introduce an optimized approach that can stably generate an ω-tile set of high pattern diversity and high quality. Firstly, an extendable rule is introduced to increase the number of sample patches to vary the patterns in an ω-tile set. Secondly, in contrast to the other concurrent techniques that randomly choose sample patches for tile construction, our technique uses Genetic Algorithm to select the feasible patches from the input example. This operation insures the quality of the whole tile set. Experimental results verify the high quality and efficiency of the proposed algorithm.
Weiming Dong, Ning Zhou, Jean-Claude Paul
Added 29 Oct 2010
Updated 29 Oct 2010
Type Conference
Year 2007
Where GRAPHICSINTERFACE
Authors Weiming Dong, Ning Zhou, Jean-Claude Paul
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