Sciweavers

NICSO
2010
Springer

Partial Imitation Rule in Iterated Prisoner Dilemma Game on a Square Lattice

13 years 2 months ago
Partial Imitation Rule in Iterated Prisoner Dilemma Game on a Square Lattice
t] A realistic replacement of the general imitation rule in the Iterated Prisoner Dilemma (IPD) is investigated with simulation on square lattice, whereby the player, with finite memory, can only imitate those behaviors of the opponents observed in past games. In contrast to standard practice where all the possible behaviors of the opponents are accessible, the new partial imitation rule assumes that the player can at most access those behaviors of his opponent observed in past few moves. This partial imitation of the behavior in IPD shows very different outcomes in the long time behavior of the games, such as the ranking of various strategies. In particular, the well known tit-for-tat (TFT) strategy loses its importance.
Degang Wu, Mathis Antony, Kwok Yip Szeto
Added 29 Jan 2011
Updated 29 Jan 2011
Type Journal
Year 2010
Where NICSO
Authors Degang Wu, Mathis Antony, Kwok Yip Szeto
Comments (0)