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2007

Patterns and computer game design innovation

13 years 6 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of well-formed artifacts. However, most work on gamedesign Patterns to date has opted either for “best practice” style Patterns – or for an alternative model of Patterns to support game innovation. This paper describes initial work to develop materials to help developers identify and formulate “best practice” game design Patterns – and to use the resulting Patterns as part of creating innovative games. Categories and Subject Descriptors D.2.2 [Software Engineering]: Design Tools and Techniques; H.1 [Information Systems Applications]: Miscellaneous General Terms Design, Human Factors, Theory Keywords Design Methodologies, Game Design, Design Patterns, Game Innovation, Computer Games, Design Education
Kevin McGee
Added 26 Oct 2010
Updated 26 Oct 2010
Type Conference
Year 2007
Where IE
Authors Kevin McGee
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