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ATAL
2004
Springer

Preferences in Game Logics

13 years 10 months ago
Preferences in Game Logics
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agents in order to realize their own preferences. GLP can be applied to the analysis of social protocols such as voting or fair division problems; we illustrate this use of GLP with a number of worked examples. We then prove that the model checking problem for GLP is tractable, and describe an implemented model checker for the logic – by using the model checker, it is possible to automate the analysis and verification of social protocols.
Sieuwert van Otterloo, Wiebe van der Hoek, Michael
Added 30 Jun 2010
Updated 30 Jun 2010
Type Conference
Year 2004
Where ATAL
Authors Sieuwert van Otterloo, Wiebe van der Hoek, Michael Wooldridge
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