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BIS
2009
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13 years 2 months ago
Computer Support for Agile Human-to-Human Interactions with Social Protocols
Despite many works in CSCW, groupware, workflow systems and social networks, computer support for human-to-human interactions is still insufficient, especially support for agility,...
Willy Picard
ATAL
2004
Springer
13 years 10 months ago
Preferences in Game Logics
We introduce a Game Logic with Preferences (GLP), which makes it possible to reason about how information or assumptions about the preferences of other players can be used by agen...
Sieuwert van Otterloo, Wiebe van der Hoek, Michael...