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CGI
2006
IEEE

Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes

9 years 9 months ago
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from the wind engineering, and model the natural wind field as a stationary stochastic process. To reduce the geometry complexities without sacrificing much image quality, we adopt a hybrid geometry/image representation scheme to faithfully model the appearance of trees. Some simplified mechanical rules are employed to compute the movement of such tree models. Three kinds of level of details concerning the scene geometry, the movement of trees and the wind field, are exploited to accelerate the simulation. For forest scenes with tens of thousands of animated trees, our implementation with programable graphics hardware achieves visually plausible results at interactive frame rates on consumer PC platforms.
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen,
Added 10 Jun 2010
Updated 10 Jun 2010
Type Conference
Year 2006
Where CGI
Authors Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, Qunsheng Peng
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