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SIGCSE
2009
ACM

QuickDraw: bringing graphics into first year

14 years 4 months ago
QuickDraw: bringing graphics into first year
This paper describes a new tool for introducing computer graphics and multimedia applications into first year, called QuickDraw, and our experience using it. QuickDraw provides an easy to use language and platform independent interface which permits students to create multimedia applications beginning with their first assignment in an introductory computer science course. QuickDraw has been carefully designed to avoid complex "magical" statements in order to setup, use, or tear down the multimedia environment, making it an appropriate tool for use with students with no prior programming experience. As instructors, we have found that QuickDraw effectively engages students by allowing them to create visually impressive programs with minimal complexity, while continuing to allow us to effectively teach fundamental computer science concepts. Categories and Subject Descriptors K.3.2 [Computers and Education]: Computer and Information Science Education--Computer Science Education ...
Ben Stephenson, Craig Taube-Schock
Added 24 Nov 2009
Updated 24 Nov 2009
Type Conference
Year 2009
Where SIGCSE
Authors Ben Stephenson, Craig Taube-Schock
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