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ICALP
2007
Springer

Reachability-Time Games on Timed Automata

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Reachability-Time Games on Timed Automata
d Abstract) Marcin Jurdzi´nski and Ashutosh Trivedi Department of Computer Science, University of Warwick, UK In a reachability-time game, players Min and Max choose moves so that the time to reach a final state in a timed automaton is minimised or maximised, respectively. Asarin and Maler showed decidability of reachability-time games on strongly non-Zeno timed automata using a value iteration algorithm. This paper complements their work by providing a strategy improvement algorithm for the problem. It also generalizes their decidability result because the proposed strategy improvement algorithm solves reachability-time games on all timed automata. The exact computational complexity of solving reachability-time games is also established: the problem is EXPTIME-complete for timed automata with at least two clocks.
Marcin Jurdzinski, Ashutosh Trivedi
Added 08 Jun 2010
Updated 08 Jun 2010
Type Conference
Year 2007
Where ICALP
Authors Marcin Jurdzinski, Ashutosh Trivedi
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