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2010
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Expected Reachability-Time Games

13 years 2 months ago
Expected Reachability-Time Games
In an expected reachability-time game (ERTG) two players, Min and Max, move a token along the transitions of a probabilistic timed automaton, so as to minimise and maximise, respectively, the expected time to reach a target. These games are concurrent since at each step of the game both players choose a timed move (a time delay and action under their control), and the transition of the game is determined by the timed move of the player who proposes the shorter delay. A game is turn-based if at any step of the game, all available actions are under the control of precisely one player. We show that while concurrent ERTGs are not always determined, turn-based ERTGs are positionally determined. Using the region graph abstraction, and a generalisation of Asarin and Maler's simple function, we show that the decision problems related to computing the upper/lower values of concurrent ERTGs, and computing the value of turn-based ERTGs are decidable and their complexity is in NEXPTIME co-NE...
Vojtech Forejt, Marta Z. Kwiatkowska, Gethin Norma
Added 11 Feb 2011
Updated 11 Feb 2011
Type Journal
Year 2010
Where FORMATS
Authors Vojtech Forejt, Marta Z. Kwiatkowska, Gethin Norman, Ashutosh Trivedi
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