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ICASSP
2007
IEEE

Real Time 3D Avatar Transmission using Cylinder Mapping

10 years 10 months ago
Real Time 3D Avatar Transmission using Cylinder Mapping
In this paper, we propose a client-sever system, which accomplishes acquisition, transmission and reconstruction of the 3D shape at a remote location in real time. The server consists of stereo cameras and a PC cluster, in which each PC creates a range image using multiple color images obtained from the stereo cameras connected to it. All PCs on the server side work in synchronization and generate range images in parallel with each other, which are then transmitted to the client as point cloud. On client side, the 3D model is reconstructed using the received point cloud by the point-based rendering method. We propose a cylindrical mapping method, which removes the overlap and annoying artifacts efficiently before the rendering process. All the procedure of generation, transmission, and reconstruction of successive range images is done in real time.
Shin-ichiro Takahashi, Masaaki Ikehara, Ishtiaq Ra
Added 02 Jun 2010
Updated 02 Jun 2010
Type Conference
Year 2007
Where ICASSP
Authors Shin-ichiro Takahashi, Masaaki Ikehara, Ishtiaq Rasool Khan, Masahiro Okuda
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