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SIGGRAPH
1999
ACM

A Real-Time Low-Latency Hardware Light-Field Renderer

10 years 5 months ago
A Real-Time Low-Latency Hardware Light-Field Renderer
This paper describes the design and implementation of an architecture for interactively viewing static light fields with very low latency. The system was deliberately over engineered to specifications much tighter than expected necessary to eliminate perceptible latency. This allowed us to relax the specifications to the point at which human users began to detect latency artifacts. We found empirically that when interacting with a light field, human users began to notice latency artifacts when the total system latency is approximately 15 ms. Although the architecture may not be used in practice, this result should prove fundamental for designers of future interactive graphics systems. CR Categories and Subject Descriptors: I.3.3 [Computer Graphics]: Picture/Image Generation - Viewing Algorithms.
Matthew J. P. Regan, Gavin S. P. Miller, Steven M.
Added 03 Aug 2010
Updated 03 Aug 2010
Type Conference
Year 1999
Where SIGGRAPH
Authors Matthew J. P. Regan, Gavin S. P. Miller, Steven M. Rubin, Chris Kogelnik
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