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HICSS
2016
IEEE

Reimagining Gamification through the Lens of Activity Theory

3 years 20 days ago
Reimagining Gamification through the Lens of Activity Theory
Gamification is maturing as an academic research object, but still suffers from growing pains. Challenges identified in a practical gamification activity are used to anchor a discussion of theoretical challenges currently facing gamification. We argue that some of the pain can be attributed to the exceptionalist and formalist definitions of game, and believe that these interpretations assume a dualistic ontological perspective of the world, resulting in problematic dichotomies. An alternative dialectical perspective from which to reimagine gamification and address some of the challenges is offered. This perspective is concretized through the lens of activity theory. The value of applying activity theory is illustrated by reflecting back on the practical and theoretical challenges identified. Reimagining gamification has the potential to afford participants with greater opportunities for action, and also to drive transformation of existing practices and thus enable agency. It is captur...
Hendranus Vermeulen, James E. Gain, Patrick Marais
Added 03 Apr 2016
Updated 03 Apr 2016
Type Journal
Year 2016
Where HICSS
Authors Hendranus Vermeulen, James E. Gain, Patrick Marais, Siobhan O'Donovan
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