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NPAR
2004
ACM

Rendering cracks in Batik

13 years 10 months ago
Rendering cracks in Batik
We present an algorithm for simulating the cracks found in Batik wax painting and dyeing technique used to make images on cloth. The algorithm produces cracks similar to those found in batik due to the wax cracking in the dyeing process. The method is unlike earlier simulation techniques used in computer graphics, in that it is based on the Distance Transform algorithm rather than on a physically based simulation such as using spring mass meshes or finite element methods. Such methods can be difficult to implement and computationally costly due to the large numbers of equations that need to be solved. In contrast, our method is simple to implement and takes only a few seconds to produce convincing patterns that capture many of the characteristics of the crack patterns found in real Batik cloth. CR Categories: I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling—Geometric algorithms;
Brian Wyvill, Cornelius W. A. M. van Overveld, M.
Added 30 Jun 2010
Updated 30 Jun 2010
Type Conference
Year 2004
Where NPAR
Authors Brian Wyvill, Cornelius W. A. M. van Overveld, M. Sheelagh T. Carpendale
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