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2004
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Scene-driver: a narrative-driven game architecture reusing broadcast animation content

9 years 5 months ago
Scene-driver: a narrative-driven game architecture reusing broadcast animation content
Currently there is much interest in the development of computer and DVD-based games and activities that supplement or are marketed alongside broadcast television content. Scene-Driver was developed for the purpose of reusing content from an animated children’s television series within the context of a narratively coherent game. Content from the children’s television series “Tiny Planets” was used in the development and testing of Scene-Driver. Each episode of the series has been divided into a collection of scenes, each of which represents a narrative unit such as conflict
Annika Wolff, Paul Mulholland, Zdenek Zdráh
Added 30 Jun 2010
Updated 30 Jun 2010
Type Conference
Year 2004
Where ACMACE
Authors Annika Wolff, Paul Mulholland, Zdenek Zdráhal
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