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DAC
2006
ACM

Signature-based workload estimation for mobile 3D graphics

13 years 10 months ago
Signature-based workload estimation for mobile 3D graphics
Until recently, most 3D graphics applications had been regarded as too computationally intensive for devices other than desktop computers and gaming consoles. This notion is rapidly changing due to improving screen resolutions and computing capabilities of mass-market handheld devices such as cellular phones and PDAs. As the mobile 3D gaming industry is poised to expand, significant innovations are required to provide users with high-quality 3D experience under limited processing, memory and energy budgets that are characteristic of the mobile domain. Energy saving schemes such as Dynamic Voltage and Frequency Scaling (DVFS), as well as system-level power and performance optimization methods for mobile devices require accurate and fast workload prediction. In this paper, we address the problem of workload prediction for mobile 3D graphics. We propose and describe a signature-based estimation technique for predicting 3D graphics workloads. By analyzing a gaming benchmark, we show that...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi, X
Added 13 Jun 2010
Updated 13 Jun 2010
Type Conference
Year 2006
Where DAC
Authors Bren Mochocki, Kanishka Lahiri, Srihari Cadambi, Xiaobo Sharon Hu
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