Space-Query-Time Tradeoff for Computing the Visibility Polygon

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Space-Query-Time Tradeoff for Computing the Visibility Polygon
Abstract. Computing the visibility polygon, VP, of a point in a polygonal scene, is a classical problem that has been studied extensively. In this paper, we consider the problem of computing VP for any query point efficiently, with some additional preprocessing phase. The scene consists of a set of obstacles, of total complexity O(n). We show for a query point q, V P(q) can be computed in logarithmic time using O(n4 ) space and O(n4 log n) preprocessing time. Furthermore to decrease space usage and preprocessing time, we make a tradeoff between space usage and query time; so by spending O(m) space, we can achieve O(n2 log( m/n)/ m) query time, where n2 m n4 . These results are also applied to angular sorting of a set of points around a query point.
Mostafa Nouri, Mohammad Ghodsi
Added 16 Aug 2010
Updated 16 Aug 2010
Type Conference
Year 2009
Where FAW
Authors Mostafa Nouri, Mohammad Ghodsi
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