Sciweavers

AIIDE
2009

Supporting Dialogue Generation for Story-Based Games

13 years 5 months ago
Supporting Dialogue Generation for Story-Based Games
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters in a game enhances this sense of immersion. In this paper we present the concept of an "Intentional Dialogue Line" that supports the efficient generation of multiple variations of a dialogue, where these variations are both unique and appropriate to the character who is speaking them. This paper focuses on how machine learning can be used to quickly populate the intentional dialogue lines with existing content.
Christopher Michael Kerr, Duane Szafron
Added 08 Nov 2010
Updated 08 Nov 2010
Type Conference
Year 2009
Where AIIDE
Authors Christopher Michael Kerr, Duane Szafron
Comments (0)