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SIGGRAPH
1993
ACM

Surround-screen projection-based virtual reality: the design and implementation of the CAVE

13 years 8 months ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular stereo. Omnimax theaters give a large angle of view [8], occasionally in stereo, but are not interactive. Head-tracked monitors [4][6] provide all but a large angle of view. Head-mounted displays (HMD) [7][13] and BOOMs [9] use motion of the actual display screens to achieve VR by our definition. Correct projection of the imagery on large screens can also create a VR experience, this being the subject of this paper. This paper describes the CAVE (CAVE Automatic Virtual Environment) virtual reality/scientific visualization system in detail and demonstrates that projection technology applied to virtual-reality goals achieves a system that matches the quality of workstation screens in terms of resolution, color, and flicker-free stereo. In addition, this format helps reduce the effect of common tracking and sys...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D
Added 10 Aug 2010
Updated 10 Aug 2010
Type Conference
Year 1993
Where SIGGRAPH
Authors Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. DeFanti
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